The best line-up looks something like this: Are you in need of a cute place for your cards? Check out these Honkai Star Rail Card Holders!.Means, the most effective build for him would be a combination of three 2-piece sets! Luocha is an incredibly easy character to build, since there is no particular 4-piece set that would fit him too well. Multiplication – After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12 %.Cornucopia – When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12 %.Those two makes your life a little bit easier and they can easily be upgraded as well. If you really aren't lucky enough getting either a 5-, or 4-Star Light Cones we got you covered, since there are some good 3-Star Light Cones. Quid Pro Quo – At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50 %.When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP. Warm Nights Won't Last – Increases the wearer's Max HP by 20 %.Honkai Star Rail: Shared Feeling would be my weapon of choice just because Clara is on it! | © HoYoverse Not the best options of 4-Star-Light Cones for Luocha as a healer: Next up, we have another excellent 4-Star choice for Luocha! “Shared Feeling” is mainly focused on outgoing healing and helps with energy regeneration! In general, this Light Cone is useable on every single healer as well, since its effect it pretty straightforward. One of his top picks would definitely be “Post-Op Conversation” ! This Light Cone, which seems to be Natasha's signature weapon, is just an all-rounder for every single Abundance character! Honkai Star Rail: Post-Op Conversation really is a lifesaver! | © HoYoverse Luckily, the 4-Star weapons are a huge lifesaver for Luocha! Only one of them is a pretty bad fit for him, “Warmth Shortens Cold Night”, which also increases its wearers HP. This additional DMG is of the same Type as the wearer's is not affected by other buffs, and can only occur 1 time per turn. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 50 % of the recorded Outgoing Healing value. When the wearer heals allies, record the amount of Outgoing Healing.
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